From adjacent pixels, (brightness height) calculate dh/dx and dh/dy. From the heightmap, normal map images can be calculated. This produces grayscale images where intensity is proportional to altitude. Terrain data is coming from Mapzen's global terrain tiles. Next, heightmap data is painted into 6 temporary images Height is scaled into the range 0 - 255, and RGB channels are set to height. Strip away the complexities of your on-prem log management tool, so you can spend more time focused on development. Get deeper visibility, near-instant search, and full contextual log information.
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